sfTexture_updateFromWindow

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfTexture_updateFromWindow(sfTexture* texture, const(sfWindow)* window, uint x, uint y)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    void
    sfTexture_updateFromWindow
    (,,
    uint x
    ,
    uint y
    )
  2. psfTexture_updateFromWindow sfTexture_updateFromWindow;

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