sfShader_setCurrentTextureUniform

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfShader_setCurrentTextureUniform(sfShader* shader, const(char)* name)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    static if(sfmlSupport >= SFMLSupport.sfml240)
    void
    sfShader_setCurrentTextureUniform
    (,
    const(char)* name
    )
  2. psfShader_setCurrentTextureUniform sfShader_setCurrentTextureUniform;

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