sfTexture_updateFromPixels

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfTexture_updateFromPixels(sfTexture* texture, const(sfUint8)* pixels, uint width, uint height, uint x, uint y)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    void
    sfTexture_updateFromPixels
    (,
    const(sfUint8)* pixels
    ,
    uint width
    ,
    uint height
    ,
    uint x
    ,
    uint y
    )
  2. psfTexture_updateFromPixels sfTexture_updateFromPixels;

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