sfTexture_isSmooth

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. sfBool sfTexture_isSmooth(const(sfTexture)* texture)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    sfTexture_isSmooth
    ()
  2. psfTexture_isSmooth sfTexture_isSmooth;

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