sfTexture_isSmooth

Undocumented in source.
  1. sfBool sfTexture_isSmooth(const(sfTexture)* texture)
  2. psfTexture_isSmooth sfTexture_isSmooth;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    psfTexture_isSmooth sfTexture_isSmooth;

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