sfTexture_updateFromRenderWindow

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfTexture_updateFromRenderWindow(sfTexture* texture, const(sfRenderWindow)* renderWindow, uint x, uint y)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    void
    sfTexture_updateFromRenderWindow
  2. psfTexture_updateFromRenderWindow sfTexture_updateFromRenderWindow;

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