sfShader_createFromFile

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. sfShader* sfShader_createFromFile(const(char)* vertexShaderFilename, const(char)* fragmentShaderFilename)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    sfShader_createFromFile
    (,)
  2. psfShader_createFromFile sfShader_createFromFile;

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