sfRenderTexture_drawPrimitives

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture, const(sfVertex)* vertices, size_t vertexCount, sfPrimitiveType type, const(sfRenderStates)* states)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    static if(sfmlSupport >= SFMLSupport.sfml230)
    void
    sfRenderTexture_drawPrimitives
  2. void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture, const(sfVertex)* vertices, uint vertexCount, sfPrimitiveType type, const(sfRenderStates)* states)
  3. psfRenderTexture_drawPrimitives sfRenderTexture_drawPrimitives;

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