sfShader_createFromStream

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* geometryShaderStream, sfInputStream* fragmentShaderStream)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    static if(sfmlSupport >= SFMLSupport.sfml240)
    sfShader_createFromStream
  2. sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* fragmentShaderStream)
  3. psfShader_createFromStream sfShader_createFromStream;

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