sfRenderTexture_isSmooth

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. sfBool sfRenderTexture_isSmooth(const(sfRenderTexture)* renderTexture)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    sfRenderTexture_isSmooth
  2. psfRenderTexture_isSmooth sfRenderTexture_isSmooth;

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