sfRenderTexture_isSmooth

Undocumented in source.
  1. sfBool sfRenderTexture_isSmooth(const(sfRenderTexture)* renderTexture)
  2. psfRenderTexture_isSmooth sfRenderTexture_isSmooth;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    psfRenderTexture_isSmooth sfRenderTexture_isSmooth;

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