sfShader_setVec4UniformArray

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfShader_setVec4UniformArray(sfShader* shader, const(char)* name, const(sfGlslVec4)* vectorArray, size_t length)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    static if(sfmlSupport >= SFMLSupport.sfml240)
    void
    sfShader_setVec4UniformArray
    (,
    const(char)* name
    ,,
    size_t length
    )
  2. psfShader_setVec4UniformArray sfShader_setVec4UniformArray;

Meta