psfShader_createFromMemory

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
extern (C) @nogc nothrow
static if(bindSFMLGraphics)
static if(!(staticSFML))
alias psfShader_createFromMemory = sfShader* function
(
const(char)* vertexShader
,
const(char)* fragmentShader
)

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