sfRenderTexture_create

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. sfRenderTexture* sfRenderTexture_create(uint width, uint height, sfBool depthBuffer)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    sfRenderTexture_create
  2. psfRenderTexture_create sfRenderTexture_create;

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