sfShader_createFromMemory

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. sfShader* sfShader_createFromMemory(const(char)* vertexShader, const(char)* fragmentShader)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    sfShader_createFromMemory
    (
    const(char)* vertexShader
    ,
    const(char)* fragmentShader
    )
  2. psfShader_createFromMemory sfShader_createFromMemory;

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