sfShader_isGeometryAvailable

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. sfBool sfShader_isGeometryAvailable()
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    static if(sfmlSupport >= SFMLSupport.sfml240)
    sfShader_isGeometryAvailable
    ()
  2. psfShader_isGeometryAvailable sfShader_isGeometryAvailable;

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