sfShader_isGeometryAvailable

Undocumented in source.
  1. sfBool sfShader_isGeometryAvailable()
  2. psfShader_isGeometryAvailable sfShader_isGeometryAvailable;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    static if(sfmlSupport >= SFMLSupport.sfml240)
    psfShader_isGeometryAvailable sfShader_isGeometryAvailable;

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