sfShader_setIvec3Uniform

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfShader_setIvec3Uniform(sfShader* shader, const(char)* name, sfGlslIvec3 vector)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    static if(sfmlSupport >= SFMLSupport.sfml240)
    void
    sfShader_setIvec3Uniform
  2. psfShader_setIvec3Uniform sfShader_setIvec3Uniform;

Meta