sfSprite_rotate

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfSprite_rotate(sfSprite* sprite, float angle)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    void
    sfSprite_rotate
  2. psfSprite_rotate sfSprite_rotate;

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