sfShader_setVec3Uniform

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfShader_setVec3Uniform(sfShader* shader, const(char)* name, sfGlslVec3 vector)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    static if(sfmlSupport >= SFMLSupport.sfml240)
    void
    sfShader_setVec3Uniform
  2. psfShader_setVec3Uniform sfShader_setVec3Uniform;

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