sfRenderTexture_setSmooth

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
  1. void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture, sfBool smooth)
    extern (C) @nogc nothrow
    static if(bindSFMLGraphics)
    static if(staticSFML)
    void
    sfRenderTexture_setSmooth
  2. psfRenderTexture_setSmooth sfRenderTexture_setSmooth;

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