sfRenderTexture_setSmooth

Undocumented in source.
  1. void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture, sfBool smooth)
  2. psfRenderTexture_setSmooth sfRenderTexture_setSmooth;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    psfRenderTexture_setSmooth sfRenderTexture_setSmooth;

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