sfRenderTexture_create

Undocumented in source.
  1. sfRenderTexture* sfRenderTexture_create(uint width, uint height, sfBool depthBuffer)
  2. psfRenderTexture_create sfRenderTexture_create;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    psfRenderTexture_create sfRenderTexture_create;

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