sfShader_setCurrentTextureUniform

Undocumented in source.
  1. void sfShader_setCurrentTextureUniform(sfShader* shader, const(char)* name)
  2. psfShader_setCurrentTextureUniform sfShader_setCurrentTextureUniform;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    static if(sfmlSupport >= SFMLSupport.sfml240)
    psfShader_setCurrentTextureUniform sfShader_setCurrentTextureUniform;

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