sfShader_setVec2Uniform

Undocumented in source.
  1. void sfShader_setVec2Uniform(sfShader* shader, const(char)* name, sfGlslVec2 vector)
  2. psfShader_setVec2Uniform sfShader_setVec2Uniform;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    static if(sfmlSupport >= SFMLSupport.sfml240)
    psfShader_setVec2Uniform sfShader_setVec2Uniform;

Meta