sfShader_setTextureUniform

Undocumented in source.
  1. void sfShader_setTextureUniform(sfShader* shader, const(char)* name, const(sfTexture)* texture)
  2. psfShader_setTextureUniform sfShader_setTextureUniform;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    static if(sfmlSupport >= SFMLSupport.sfml240)
    psfShader_setTextureUniform sfShader_setTextureUniform;

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