sfShader_setMat4UniformArray

Undocumented in source.
  1. void sfShader_setMat4UniformArray(sfShader* shader, const(char)* name, const(sfGlslMat4)* matrixArray, size_t length)
  2. psfShader_setMat4UniformArray sfShader_setMat4UniformArray;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    static if(sfmlSupport >= SFMLSupport.sfml240)
    psfShader_setMat4UniformArray sfShader_setMat4UniformArray;

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