sfShader_setIntUniform

Undocumented in source.
  1. void sfShader_setIntUniform(sfShader* shader, const(char)* name, int x)
  2. psfShader_setIntUniform sfShader_setIntUniform;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    static if(sfmlSupport >= SFMLSupport.sfml240)
    psfShader_setIntUniform sfShader_setIntUniform;

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