sfShader_isAvailable

Undocumented in source.
  1. sfBool sfShader_isAvailable()
  2. psfShader_isAvailable sfShader_isAvailable;
    __gshared
    static if(bindSFMLGraphics)
    static if(!(staticSFML))
    psfShader_isAvailable sfShader_isAvailable;

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